As an action you can activate the support feature of an inactive companion. Beastmaster’s Call 12: This is almost like being able to cheat-in a second companion during combat and requires that you have multiple companions.Just don’t do it if there isn’t enough room. Enlarge Companion 10: How does a focus spell that makes your companion Huge for 5 minutes sound? You’re right, it does sound pretty awesome.Beastmaster Bond 10: It’s telepathy with your companions, which can be useful for issuing commands when also being sneaky or when using Beastmaster’s Trance since the trance doesn’t give you a way to issue commands to your companion until it heightens to 6th level at level 11.Remember that this also unlocks their Advanced Maneuvers. You choose which option independently for each companion, allowing you to further specialize your roster for different situations. Incredible Beastmaster Companion 8: Like Mature Beastmaster Companion, this grants Nimble or Savage to all of your companions.It’s not something you would use every round, but having the option open is worth it. Especially on Mount type companions I can see this being useful for chasing someone down. This feat can augment your Command an Animal action by getting a 1 to 1 trade of one of your actions for an additional one of theirs. Companion’s Cry 6: Animal Companions have the Minion trait, which limits them to two actions per round.A literal bird’s eye view comes in handy now and then. The usefulness of this focus spell definitely depends on what kind of companion you have. Beastmaster’s Trance 6: With this you can command your companion to scout and then perceive what it sees.Wild Empathy 4: You might use this in super rare cases, but again this feat suffers from having to compete with Mature Animal Companion.This is also two levels earlier than either of those two classes could get a Mature companion. In an extreme example, if you were playing with the Dual-Classed rules and were a Ranger Champion Beastmaster, you could have three companions without taking Additional Companion and all of them would Mature upon taking this feat. Not all of your companions granted by the Beastmaster Archetype. Mature Beastmaster Companion 4: All of your companions improve to Mature.
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